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New Commander Levels 71-75

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Commander Level 75 Commanders can now advance past level 70, all the way up to Commander Level 75. These new commander levels unlock an insane amount of boosts, as well as a number of new commander supports. The benefits of Commander Level 75 are listed below. As a way to make things easier, each is sorted by unlock level, and ...

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Mobile Ops – Tank Commander 101

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Mobile Strike Ops Mobile Operations, or Mobile Ops, are special missions to attack and cripple rebel forces. These missions are necessary, as salvage from the wreckage of fallen foes can be recovered to aid your cause. A Tank Commander must tread carefully; as the strength of the enemies increases as you advance. Overview First of all, Mobile Ops revolves around the Tank ...

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The Updated Ultimate Guide to Insignias in Mobile Strike

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Re-introducing Insignias The monument building was released a while back, and as insignias continue to be released, a refresher seemed prudent. Insignias have been brought back to the forefront of action with the recent game update which let the monument be upgraded to level 2. If you are able to upgrade it to level 2, you will be able to place ...

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Mobile Strike Guide – Tier 5 Advanced Future Troops

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Tier 5 Advanced Future Troops As if Normal Future Troops weren’t good (or expensive) enough, Advanced Future Troops are now ready for deployment. These highly trained combat units are prepared to fight alongside their other T5 troop counterparts. All three types of Tier 5 units are similar, however, each have the unique capabilities of their type. Because of the update, ...

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Mobile Strike Guide – Tier 5 Mercenary Future Troops

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Mercenary Future Troops Mercenary Troops are the cutting edge of combat units, decked out with the most advanced gear and training. Practically speaking, they hit hard. Most noteworthy of the new additions are the Raiders, Trackers, and Vipers. Unlike the other two kinds of units, there are no Mercenary traps of any type. As with the Combat and Advanced Combat ...

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Mobile Strike Guide – Battle Tested Teleports

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Battle Tested Teleports With the new Battle Tested Teleports, teleporting to other states is now a permanent option! Before now, the only way to visit another state is during an SVS KE. However, this only lasts for one hour per Mandate. Now, using a Battle Tested Teleport, you can remain in any Battle Tested State permanently, or for as long as ...

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Guide to the Combat Lab

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The Combat Lab The Combat Lab has finished development, and is primed and ready to kick your equipment into high gear. Employing this facility is rather straightforward; however, a Lab Blueprint is required to construct the building. Blueprints of all kinds are found in packs, so keep your eyes peeled. Once a blueprint is acquired, unlock the Combat Lab by selecting ...

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Mod Sets – A Beginners’ Guide

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Mod Sets and Bonuses – A Short Guide Mods. Any player knows what they are- small, powerful items that are installed onto equipment to heavily advance it. These tiny modifications provide a major boost on their own, but are limited to 4 slots per gear piece. Once the tool is full, the gear has seemingly reached its full potential and ...

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Guide to the Troop Academy

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The Troop Academy   The Troop Academy is live, and it should be an interesting addition to the game. The Troop Academy is similar to the Training Grounds; however, instead of creating entirely new units, it retrains current troops to fit different roles to better fit your build as needed. So note the units being promoted will be ‘gone’ once ...

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Guide to the Speedup Factory

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The Speedup Factory The Speedup Factory will allow you to consolidate your smaller speed ups into larger speedups. It’s quite simple: you piece together the required amount of speedups to “invest” to put towards a larger speedup. After a short while, the factory will produce a much larger and more valuable speedup! At level 10, the factory requires anywhere from ...

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