Home / Guides / Beginner’s Guide to Attacking

Beginner’s Guide to Attacking

mobile-strike-guide-to-attacking

Attacking Combat in Mobile Strike – A Beginners Guide

One of the trickiest things in Mobile Strike combat is working out what is a good attack and what is a poor attack. There are a lot of things to take into consideration:

  • Troop Numbers
  • Troop Types
  • Boosts
  • Commander Level
  • Equipment
  • Headquarters Level

A good attack is one where your combination of all the above factors is much stronger than your opponent’s, resulting in lots of kills for you and few for your opponent.

Many players just use power level to assess whether someone is safe to attack. This can be helpful early on, but later in the game power level can mean many different things (and some players deliberately keep their power level low to bait attacks).

Obviously scouting your opponent is the best possible away to assess your chances but in the absence of that, there are a  few tips that may be helpful. Due to the huge number of variables I have had to generalise a lot, but hopefully this will be useful as a starting point.

Power Level

If you power is the same or lower than your opponent then you should almost never attack. Attacking an opponent of equal power is normally a bad idea – they will  have hospitals to rescue their troops, and as the attacker you will not.  It should go without saying that attacking someone with more power is always a bad idea (unless of course you have scouted them and know that they have few or no troops).

If you have significantly more power than your opponent then it is an indication that it might be safe to attack. However, this alone is not enough information to guarantee a safe attack as some players deliberately keep their power levels low to bait attacks (this is known as a trap account). The only way to be certain is to scout them, but if they are using anti-scout then you will have to use some of the following to increase your level of certainty.

Stronghold Level

A player cannot upgrade their Research Centre higher than the level of their Headquarters which gives you an indication of how strong their research is. Two important researches are:

HQ Level 8 – For Tier 2 Troops

HQ Level 15 – For Tier 3 Troops

If you have significantly higher power AND a higher troop tier than your opponent then this is good sign that you will in the battle but still not guaranteed. Keep reading…. 

Is Their Commander Present?

The Commander contributes a large number of boosts to the battle.  Some boosts are permanent regardless of where the Commander is (e.g. Combat research), but most are only applied when the Commander takes part in the battle. This includes all the boosts from Equipment, Commander Skill Points and Commander Research. As such, if you can see that the commander is not present (perhaps they are out farming, have been captured or in a ghost rally) then that is a huge boost to the chances of you winning the battle.

What Gear are they Wearing?

If their Commander is present then the next question is what level are they and what gear are they wearing? A high level Commander means more skills points as well as access to better gear (in particular if they are Level 50). Tapping on your opponent will allow you to sneak a look at their Commander and see what gear they have. Is is all golden legendary gear? Maybe should think twice about attacking.

Troop Numbers

The maximum number of troops you can attack with a single march is 250,000 (or 375,000 with a march-size boost) or 2.375m for a rally. All things being equal, it is hard to win the battle if you don’t have significantly more troops than your opponent (adjusting for the fact that higher tier troops are much more powerful than lower tier ones).

Attacking Someone Multiple Times

The one exception to all these rules is if you have many more troops than your opponent and plan on attacking him multiple times. You might lose the first few battles but once you get their troops numbers down you may be able to win all the remaining battles and kill all their troops.

Conclusion

Combat in Mobile Strike is very complex and it can be very difficult to determine the outcome of a battle. It can take a long time to train troops and they are expensive so don’t throw them away casually. Use the information available to you and take your time weigh up the risks and likely outcome.

Good Luck!

 

Further Reading:

 

About Slaggy

Profile photo of Slaggy
Slaggy, founder of mobilestrikeguide.com and all around game enthusiast.

Check Also

An example of a player with 3 insginias equipped

The Updated Ultimate Guide to Insignias in Mobile Strike

Re-introducing Insignias The monument building was released a while back, and as insignias continue to be ...

  • KingoLingus

    Hi Slaggy 🙂 Perhaps it would be nice for people to understand “how to tell if commander present”. Off the subject, it would be nice to have a calculator for people to estimate battle effects in order to get an idea of who they should and should not attack. I am making a tile popper account at the moment. It will be L9 (so hero cannot get caught) all T2 strat (now that they are available) hero 50 and max vip. I think it will be fun and really make some people very mad as well since we have no order in our state hahaha Ps. Sorry to some in MOCA your in for some good old humble pie 🙂

  • Pingback: Beginner’s Guide to Attacking | モバイルストライク攻略の便利箱()