Comparing Troop Tiers in Mobile Strike
Mobile Strike doesn’t offer much information to enable you to compare the relative strengths of the troop tiers. How much stronger are T4 troops compared to T3 for example? Most players would guess a lot, especially considering how much more expensive they. How about Tier 3 vs. Tier 2? The only information we really have is the power number associated with them and that can be misleading. So let’s start with the most important stat:
A Tier 4 Troop is 50% Stronger than a Tier 3 Troop
I think most people would find this to be less than expected. To put it another way, 1.5 tier 3 troops are exactly equal to 1 tier 4 troop. This means that a full deployment of Tier 3 with 50% deployment-size boost (375k troops) is exactly equal to a normal full deployment of T4 (250k troops) (This is before any boosts are applied). For example:
|250k T4 vs 250k T4||21,666|
|375K T3 vs. 250K T4||21,666|
Both armies inflict the same number of casualties.
Looking at the other tiers:
- T3 are 50% stronger than T2.
- T2 are double the strength of T1.
Lets have a look at how many T1s each troop type is equivalent to
|Number of T1s|
These numbers are a good guide of troop strength (they are actually roughly equivalent to the in-game star rating, although t4 should really be 4.5 stars). As an example, this means that 225,000 T1 is exactly equivalent to 50,000 T4.
Troop Stats in Mobile Strike
Now let’s have a look at the stats of the different troop tiers.
Now that we know the power levels of each troop, we can look at their stats relative to their strength.
|Hospital Beds Used||1||0.5||0.3||0.2|
So what does this tell us? T1, T2 and T3 are all quite similar in terms of their training time and resource requirements relative to their strength. In other words, outside of kill challenges, there is no reason to train T1 or T2 troops once you can train T3. T3 are in fact superior as they give you 3 strength for one hospital bed. Whereas a T1 only gives you 1 strength for one hospital bed. This also means there is no benefit in using meat shields for t3 troops. The only reason to use meat shields would be if the lower-tier troops saved you significant resources or training time which they don’t. (This isn’t the case for T4 troops btw).
(Note: there used to be a tactic in Mobile Strike to train large volumes of t1 troops to disguise your power level but this tactic was nerfed by Epic War).
The second interesting observation is how expensive T4 troops are relative to their strength. They take 33% longer to train, give out twice as many kill challenge points, require 4 times the amount of rss and 33 x the amount of coin for an equivalent amount of strength. Going back to our previous example lets look at the troop training costs for each scenario:
|250k T4||687m||125m||116 days|
As mentioned, these two armies are exactly equivalent but look at how much more expensive T4 troops are. Additionally, this the T3 army can potentially give away 15m Kill Challenge points (even fewer if they are only wounded) whereas the T4 army can give away 25m. So, based on this, why would anyone train Tier 4 troops?
To answer this, we first need to consider the 375k maximum Deployment Size and 2.375m maximum Rally Size and consider your goals. If you are aiming to inflict as much damage as possible then the way to achieve this is through T4 troops. Also, when attacking weaker opponents, the higher defense and health of T4 troops might mean you don’t lose any troops at all (particularly when combined with meat shields). This is clearly quite resource efficient! But is it worth the extra cost…
In conclusion, T1, T2 and T3 are relatively similar. The extra strength of the higher tier troops is roughly proportional to the higher costs. There may be some benefit in training the lower tier ones (e.g. for Kill Challenges for tile farming), but generally speaking, once you can train T3, just train T3.
T4 on the other hand are disproportionally expensive relative to their strength and give away an awful lot of Kill Challenge points in Stave vs State events. There may be some scenarios where it is actually better not to use T4 at all. It really comes down to if you are trying to play as efficiently as possible or if you are trying to play as powerfully as possible.