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T4 vs. T3 vs. T2 vs. T1 – Guide to Troop Tiers in Mobile Strike


Comparing Troop Tiers in Mobile Strike

Mobile Strike doesn’t offer much information to enable you to compare the relative strengths of the troop tiers. How much stronger are T4 troops compared to T3 for example? Most players would guess a lot, especially considering how much more expensive they.  How about Tier 3 vs. Tier 2? The only information we really have is the power number associated with them and that can be misleading. So let’s start with the most important stat:

A Tier 4 Troop is 50%  Stronger than a Tier 3 Troop

I think most people would find this to be less than expected. To put it another way, 1.5 tier 3 troops are exactly equal to 1 tier 4 troop.  This means that a full deployment of Tier 3 with 50% deployment-size boost (375k troops) is exactly equal to a normal full deployment of T4 (250k troops) (This is before any boosts are applied). For example:

250k T4 vs 250k T4 21,666
375K T3 vs. 250K T4 21,666

Both armies inflict the same number of casualties.

Looking at the other tiers:

  • T3 are 50%  stronger than T2.
  • T2 are double the strength of T1.

Lets have a look at how many T1s each troop type is equivalent to

Troop Strength

Number of T1s
T1 x 1
T2 x 2
T3 x 3
T4 x 4.5

These numbers are a good guide of troop strength (they are actually roughly equivalent to the in-game star rating, although t4 should really be 4.5 stars).  As an example, this means that 225,000 T1 is exactly equivalent to 50,000 T4.

Troop Stats in Mobile Strike

Now let’s have a look at the stats of the different troop tiers.

T1 T2 T3 T4
Strength 1 2 3 4.5
Train Time 15s 30s 60s 120s
Heal Time 0 1s 2s 4s
Resources 150 300 450 2750
Coin 0 5 10 500
Challenge Points 1 5 40 100
Speed 4 3 2 1
Troop Load 6 8 10 15
Healing Rss 6 12 18 24

Now that we know the power levels of each troop, we can look at their stats relative to their strength. 


T1 T2 T3 T4
Train Time 15s 15s 20s 26s
Resources 150 150 150 611
Coin 0 2.5 3.3 111
Challenge Points 1 2.5 13.3 22
Hospital Beds Used 1 0.5 0.3 0.2

So what does this tell us? T1, T2 and T3 are all quite similar in terms of their training time and resource requirements relative to their strength. In other words, outside of kill challenges, there is no reason to train T1 or T2 troops once you can train T3. T3 are in fact superior as they give you 3 strength for one hospital bed. Whereas a T1 only gives you 1 strength for one hospital bed. This also means there is no benefit in using meat shields for t3 troops. The only reason to use meat shields would be if the lower-tier troops saved you significant resources or training time which they don’t. (This isn’t the case for T4 troops btw).

(Note:  there used to be a tactic in Mobile Strike to train large volumes of t1 troops to disguise your power level but this tactic was nerfed by Epic War).

The second interesting observation is how expensive T4 troops are relative to their strength. They take 33% longer to train, give out twice as many kill challenge points, require 4 times the amount of rss and 33 x the amount of coin for an equivalent amount of strength. Going back to our previous example lets look at the troop training costs for each scenario:

Resources Coin Time
250k T4 687m 125m 116 days
375k T3 169m 3.8m 87d

As mentioned, these two armies are exactly equivalent but look at how much more expensive T4 troops are. Additionally,  this the T3 army can potentially give away 15m Kill Challenge points (even fewer if they are only wounded) whereas the T4 army can give away 25m.  So, based on this, why would anyone train Tier 4 troops?

To answer this, we first need to consider the 375k maximum Deployment Size and 2.375m maximum Rally Size and consider your goals. If you are aiming to inflict as much damage as possible then the way to achieve this is through T4 troops. Also, when attacking weaker opponents, the higher defense and health of T4 troops might mean you don’t lose any troops at all (particularly when combined with meat shields). This is clearly quite resource efficient! But is it worth the extra cost…


In conclusion, T1, T2 and T3 are relatively similar. The extra strength of the higher tier troops is roughly proportional to the higher costs. There may be some benefit in training the lower tier ones (e.g. for Kill Challenges for tile farming), but generally speaking, once you can train T3, just train T3.

T4 on the other hand are disproportionally expensive relative to their strength and give away an awful lot of Kill Challenge points in Stave vs State events. There may be some scenarios where it is actually better not to use T4 at all. It really comes down to if you are trying to play as efficiently as possible or if you are trying to play as powerfully as possible.

About Slaggy

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Slaggy, founder of mobilestrikeguide.com and all around game enthusiast.

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  • Christopher Tilley

    This article doesn’t fully explain the benefits of all 3 troop types. In fact it’s just wrong. For example if t3 are 2x stronger on than t2, but 3 times the power, if you’re a trap, you would be dumb not to train a LOT of t2. Just as long as you stay under the nerf limit.

    • Hi, yes this article doesn’t address trap accounts which needs to take into account many other factors.

  • KingoLingus

    There is a train time discrepancy in the two tables above. Can you correct?

    • Thanks, will take a look

      • Actually it looks correct, where are you seeing the error?

  • Pretty Feline

    I’m having difficulty not feeling taken advantage of…I’ve spent tons of money to meet goals and then the goals change to increase qualifications, times, other obstacles, etc..I feel like their milking me hard.
    Not only that, I get power ups that go missing while I’m using other ones…ex, today I kept hitting 15 minute ones and 3 60 minute disappeared while I was watching without shaving off time.
    Anyone else feeling duped or robbed?

  • Frod

    The training times are wrong and therefore the article may not be as accurate as it seems. I have. I have a lot of training boost and I can train as follows – T1 (4 secs), T2 (7 sec), T3 (14 sec). I dont have T4 so cannot give those stats. In the example above it shows T1 & 2 as the same training time but this is incorrect.

    • Hi, if you look in the first table. T1 training times are 15 seconds and T2 are 30 seconds. And yes, these will be much shorter once you apply training boosts.

  • Thomas Pereira

    Very interesting guide- I had always assumed having t1 meat-shields made sense. However, looking at the stats, when t3 cost pretty much the same amount of resources as t1, why would you build any at all? Especially considering build times. The only advantage potentially is in a State vs State/Kill-event where you want your power lost to be minimized, if this is thinking correctly. However, valuable training time could have been used to grant you more power by just building t3 in the first place.
    The same question is raised with t4- why build any of those either?!
    To conclude, yes it seems T3 is the way forward. Good to know.
    I’d like to think what is the benefit from advancing in HQ level apart from higher deployment limits, building levels and research limits? I don’t think there is any other.

    • Mad Hatter

      It depends on what your goals are. As a trap, I love t1 for the strength-to-power they provide. At 4 million t1 (I’m 15 million power overall), I will gladly take on a 375k t4 march and win without any points lost in a traditional scoring format and minimal points lost in power destroyed events. Keep in mind that 4 million t1 is equivalent in strength to nearly 900000 t4 troops. On the other side, attackers are limited to 375k max that they can attack with, so having the ability to utilize t4 as an attacker is crucial to provide the strongest attack possible.

      • Thomas Pereira

        Agreed. However the question is efficiency, eh 🙂
        In the time it took you to build those 4,000,000 T1 troops, you could have built T3, of a lesser amount, but greater overall power (I think, correct me if I’m wrong the troop stats table all relative to t1 is confusing me)
        On a trap account you do what the most effective power though which is obtained by T1 so it makes sense.
        Also attackers wishing to hit with T4 also makes sense.

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  • Mad Hatter

    Does anyone know what the current t1 nerf is set at?

    • For Game of War – yes. For Mobile Strike, no. Will post a link here shortly.

      • Mad Hatter

        I like the new NERF Calculator on iGOW. I’m building with the notion that the 15 million t1 nerf has been carried over to Mobile Strike. Has this been proven otherwise?

        • Hi, it hasn’t. The nerf in Game of War didn’t come in for over a year so there is nothing to directly compare it to. If there is a nerf in Mobile Strike then it could possibly be lower than 15m. Wouldn’t be interested to hear if anyone has done some testing.

  • Denali

    What does this line mean regarding the differences in troop tiers and hospital beds: Hospital beds used T1=1 T2=.5 T3=.3 T4=.2 If possible please provide a little more insight into what these numbers actually mean.

    • Ed

      I didn’t write the article, but I thought it was clear. I read it to mean you could have 5 T4 in one bed. So if you have a level 21 hospital with 40k beds, you have room for 200k t4 troops or 40k t1 troops.

      • Denali

        No Ed. I Figured it out. 1 bed is for 1 troop. It’s about the strength of the troop in the bed. A t1 takes on bed. But as the one sentence says, a single t3 in that same bed is 3x the strength as a t1 in that bed.

        • Hi, yes this is correct and appreciate it might be a little confusing at first. All troops take up one bed, so you get much better ‘hospital efficiency’ with high tier troops as they are much stronger.

          • Eat

            But in SvS points system T1 to bed is zero so you may want T1 to beds if you can handle the hit with no kills.

          • Yes, if you can be sure that only T1 will be hospitalized then this could be a good tactic. But it is difficult to know this for sure!

        • ed

          Yep, did a little testing to be sure. I hit a guy with 46k beds and 50k troops. He had 4k killed and rest were wounded. He had about half t1 and half t2, so it is relative to strength, not actual bed space.