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Tag Archives: Guides

Understanding the Theory of Trap Accounts – A Guide

pictrapaccounts

What is a trap account? A Guide to Trap Accounts in Mobile Strike – Part 1 Before we delve into a guide about the actual set-up of a trap account, we should first go over the actual strategy and premise of them. What makes a Mobile Strike account a “trap”? What characteristics do these accounts have in common with each other, ...

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Guide To Control Point Rallies (Intro)

mscp

*THE CONTROL POINT IS CONTESTED* That message sounds the alarm for what is the epitome of inter-state combat – capturing and holding your state’s Control Point! We’re not talking about zeroing offline players in training gear here; we’re talking about unseating your enemies and fending off constant rallies for extensive periods of time in order to become the Head of ...

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Base Layout 101

Capture1

Base Layout in Mobile Strike There are 25 spaces for the various building choices you have available, but you don’t have that many to play with in reality as you need one of each type of building until you reach Headquarters 21. You should have one of each type of building to help you level up your headquarters as you grow. ...

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Setting Up a Jumper Account

jumper

What is a Jumper Account? A jumper account is an account that is built up to headquarters level 5, including in terms of research, commander xp, and resources/gold in one state, then teleported to a brand new state in order to have a leg up on others that are beginning their accounts from scratch in that new state. It is ...

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T4 vs. T3 vs. T2 vs. T1 – Guide to Troop Tiers in Mobile Strike

troop-tier-comparison

Comparing Troop Tiers in Mobile Strike Mobile Strike doesn’t offer much information to enable you to compare the relative strengths of the troop tiers. How much stronger are T4 troops compared to T3 for example? Most players would guess a lot, especially considering how much more expensive they.  How about Tier 3 vs. Tier 2? The only information we really have is ...

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Guide to Artillery in Mobile Strike

siege guide

Everything You Need to Know About Artillery in Mobile Strike Artillery serves one purpose in Moble Strike, and that is to destroy  traps. In the early and middle part of the game, traps can be a real issue and artillery is the only way to deal with them effectively.  This guide should tell you everything you need to know about artillery including how they work, their stats relative to ...

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Guide to Traps in Mobile Strike

mobile-strike-trap

Everything You Need to Know About Traps in Mobile Strike Traps are very powerful units in Mobile Strike. They take little damage from troops, deal out loads in return and help keep your own troops alive. However, you can only build 125k of them initially. This guide aims to tell you everything you need to know about traps such as how they ...

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Guide to Combat Boosts in Mobile Strike

ms-combat-boosts

Mobile Strike Boosts – Head to Head Comparison Which combat boosts are best in Mobile Strike? That is a difficult question to answer as not all boosts are created equal. Understanding the differences betweens the boosts is important for many reasons in Mobile Strike including deciding which equipment to craft, selecting mods and prioritizing research. Below you will find them tested in a combat ...

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Guide to Mods in Mobile Strike

Mods Guide

Mobile Strike Mod Guide Mobile Strike currently has around 20 Mods. It can be difficult to know which ones are the best and when best to use them. Getting hold of low-level mods is generally quite straightforward, but level 6 ones can be hard to come by. Furthermore, once you have put them into equipment, they can be hard to ...

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