Re-introducing Insignias
The monument building was released a while back, and as insignias continue to be released, a refresher seemed prudent.
Insignias have been brought back to the forefront of action with the recent game update which let the monument be upgraded to level 2.
If you are able to upgrade it to level 2, you will be able to place another insignia on your monument. Most insignias last 1 hour, although there are some exceptions which you can see later in this post.
They offer useful boosts in combat, research, troops, the vault, rebel targets, daily missions and even now global gifts.
What Makes Insignias so Important?
The most important point about insignias is that you are able to re-use them free of charge an unlimited amount of times, without one ever being destroyed. This means you should always use your highest level insignia if looking for boosts. The only exception is if you are using an insignia which has a cooldown longer than one hour, but many of the more frequently used insignias have cool down times below that of the time they are active, so they can basically be used indefinitely.
The Extra Insignia Slot from Research
If you wish to unlock the second insignia slot through research, it is available in the Building Development research tree. This tree also offers a lot of other beneficial boosts- increased hospital capacity, increased research speed, increased wall trap capacity and more! If you have the resources, you should definitely consider completing it.
There aren’t too many insignias currently, but Mobile Strike developers introducing things like “Commander Troop Attack Insignia II” suggests to me that more and more will be created… i.e. III, IV, V.
The best insignias to use currently (at level 6)
(*Boost size or percent followed by cool down time, denoted as CD)
For Troop Training:
1-Troop Academy (Promotion size +300k, Troop queue +100k, Promotion speed +500%, Training speed +50%, CD 1 hour)
2- Drill (Troop queue +10k, CD 24 hours
For the Vault:
1- Investment ( Interest rate +12%, Max deposit + 19,200, CD 24 hours)
2- Vault (Interest rate +6%, Max deposit +9,600, CD 24 hours)
Note, these can be used continuously as they also last 24 hours when active.
For Research:
1- Technician’s (Research speed +40%, CD 1 hour)
2- Lab Rat (Research speed +30%, CD 24 hours)
For Rebel Targets:
1- Rebel Destroyer (Energy cost -10%, Commander rebel attack +50%, CD 24 hours)
2- Energy (Max Energy Limit +50k, CD 4 hours)
For Attacking (other players):
1- Commander Troop Attack II (+500% all troop types attack, CD 1 hour and also requires commander in deployment, so good for rallying)
2- Obliteration (+500% all troop types attack, CD 1 hour)
3- Power Enhancement (Troop attack boosts based on amount of enhanced core gear equipped, +420% at max- means you have to wear core gear, CD 1 hour)
4- New Year’s Commander Troop Attack (+250% all troop types attack, CD 1 hour and also requires commander in deployment) or (if you think your troops may survive), Commander Troop Health II is better (+800% all troop health, CD 1 hour)
For Defending (from other players):
1- Commander Troop Health II (+500% all troop type health)
2- Commander Troop Defense (+250% all troop types defense, CD 1 hour)
3– Commander Troop Health (+250% all troop types health, CD 1 hour) or Obliteration Insignia or Commander Troop Attack Insignia II (if not killing entire attacking solo marches or rallies)
Other/Non-Essential, in list of importance:
1- Global (x2 global gifts- lasts 5 hours, CD 24 hours. Quite useful when there are good global gifts being given out, e.g. 14 day speedups)
2- Academy (Commander XP modifier +50%- can lead to a lot of xp gained for commander if doing mass research/training/building, CD 24 hours)
3- Gear Head (Manufacturing speed +30%- I don’t think many people manufacture gear much except core because packs have gear included, CD 24 hours)
4- Missions (new Daily, Alliance and VIP missions +50% chance Legendary from base chance- when the chance of Legendary missions are so low as it is, this Insignia does not even double the base chance of them, therefore it’s pretty insignificant, but worth putting on anyway if re-rolling missions, CD 24 hours)
5- Older combat insignias which offer smaller boosts (insignificant now with new releases), e.g. Medics +150% all troop types health or Attack +50% attack to all troop types
Additional Information:
Please remember you can only gain insignias from purchasing packs, so be careful to check the one you buy has the one you want before clicking pay! Some packs may even contain “Pick Your Own Insignia” crates which is helpful as you get to pick the insignia you want the most.
Unfortunately, even if you have more than one of the same insignia, you cannot use it more than the listed cooldown time, nor in both insignia slots if you have the second.
Any questions, ask below in the comments and I will answer you as soon as I see it.